Text: Designed to take advantage of swarm tactics and numerical superiority, the TIE/fo fighter is an extremely agile, mass-production fighter designed for swarm tactics. However, it’s not quite as fragile as the TIE fighters that were flown during the Galactic Civil War. Instead, its hull and shields were reinforced to improve survivability. The result is a more durable First Order fighter with two attack, three agility, three hull, and a point of shields.
These statistics make the TIE/fo fighter less individually powerful than the T-70 X-wing that we saw yesterday, but there’s another important number associated with every ship in X-Wing – its squad point cost.
Once you’ve learned how to play X-Wing, the game’s rules for squad building afford you tremendous flexibility in your tactics and strategies, even with just a few ships. In short, you start with a certain number of points that you can spend to build your squad, and each ship card and upgrade you select costs you a certain number of those points.
Although the T-70 X-wing is both harder-hitting and more resilient than the TIE/fo fighter, it is also significantly more expensive to produce and costs more squad points. At twenty-four squad points, the least expensive X-wing, the Blue Squadron Novice , costs a full nine squad points more than the First Order’s fifteen-point Epsilon Squadron Pilot.
This means that your TIE/fo fighters should consistently outnumber the Resistance’s X-wings, and the TIE is, accordingly, designed to take advantage of this fact.
These statistics make the TIE/fo fighter less individually powerful than the T-70 X-wing that we saw yesterday, but there’s another important number associated with every ship in X-Wing – its squad point cost.
Once you’ve learned how to play X-Wing, the game’s rules for squad building afford you tremendous flexibility in your tactics and strategies, even with just a few ships. In short, you start with a certain number of points that you can spend to build your squad, and each ship card and upgrade you select costs you a certain number of those points.
Although the T-70 X-wing is both harder-hitting and more resilient than the TIE/fo fighter, it is also significantly more expensive to produce and costs more squad points. At twenty-four squad points, the least expensive X-wing, the Blue Squadron Novice , costs a full nine squad points more than the First Order’s fifteen-point Epsilon Squadron Pilot.
This means that your TIE/fo fighters should consistently outnumber the Resistance’s X-wings, and the TIE is, accordingly, designed to take advantage of this fact.
Item created by: gdm on 2016-03-24 09:08:30
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