A series of rulebooks and Microquests enhanced the basic system and gave the player a chance to purchase prepared adventures rather than rely upon the Gamemaster to do everything. Eventually, advanced versions of Melee and Wizard were released along with a book dedicated to the Gamemaster entitled "In the Labyrinth".
The game system was designed to be simpler to learn than it's iconic predecessor, "Dungeons & Dragons" as well as faster to play, more intuitive and less random. Furthermore, the publishing format was dramatically less expensive to produce and hence more affordable to the gamer.
Many of the adventures allowed for solitaire play. This further differentiated TFT from other games of the era in that no Gamemaster was required for these adventures.
Metagaming also published two magazines that featured TFT material. The development of the component MicroGames and some early articles are covered in The Space Gamer. After The Space Gamer was sold to Steve Jackson, Metagaming debuted a second house organ called Interplay, which produced material related to all Metagaming products but focused primarily on TFT.