People who viewed this item also viewed: 26101, 26113, 26078, 26108, 26206
- Diplomacy by Rodney C. Walker
- Down Highway 61… by S. List & J. Dunnigan
- If Looks Could Kill by Redmond Simonsen
- Pass in Review by Stephen B. Patrick
- Profile: Me-109 by David C. Isby
- Renaissance of Infantry by Albert A. Nofi
Description: Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes.
During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.
Notes: Renaissance of Infantry is also known as 'Tactical Game 14', This issue also includes rules for a second game, 'Tactical Game 3', which was later published by Avalon Hill as "PanzerBlitz"
Item created by: Lethe on 2015-06-30 13:25:47. Last edited by gdm on 2018-08-12 19:24:40
If you see errors or missing data in this entry, please feel free to log in and edit it. Anyone with a Gmail account can log in instantly.